Silver Mines require Silver and Coal to produce more Silver .
There are Silver Mines on Land including one which serves two cities at once.
Transporting Silver does not produce Reputation Points like most other Resources do.
Once a Silver Mine is exhausted & deplete of resources, it can be either Restored by 10% using an Engineer or sold for 2,100 and rebuilt nearby.
Cost to Build/Upgrade & the Amount of Resources[]
Lvl | Stockpile | ||||||
---|---|---|---|---|---|---|---|
1 | 2,500 | 50 | 50 | 03:00:00 | 5,000 | 62,500 | |
2 | 5,000 | 65 | 65 | 06:00:00 | 10,000 | 125,000 | |
3 | 7,500 | 80 | 80 | 09:00:00 | 3 | 187,500 | |
4 | 10,000 | 110 | 110 | 18:00:00 | 5 | 250,000 | |
5 | 10 | 10:00:00 | 5 | infinite |
Contracts[]
The Costs and Revenue for each Contract is dependent on the Locomotive & Special carriages used to complete the Contract.
I.e., Locomotive Costs + Costs for each Carriage attached determine Total Cost with respective, cumulative Revenues.
The Time required to complete each Contract is dependent on the Locomotive's Speed & Level of Route taken to Transport Silver to the City.
While a Locomotive's Efficiency may affect the Default Locomotive Costs below, Carriage Costs are consistent and remain set, regardless.
Costs | Revenue | |||
---|---|---|---|---|
Lvl | ||||
1 | 660 | 60 | 03:00:00 | 4 |
2 | 1,700 | 150 | 08:00:00 | 10 |
3 | 3,500 | 270 | 17:00:00 | 20 |
4 | 5,000 | 370 | 24:00:00 | 34 |
Costs | Revenue | ||
---|---|---|---|
Lvl | |||
1 | 264 | 24 | 3,000 |
2 | 680 | 60 | 7,500 |
3 | 1,400 | 108 | 15,000 |
4 | 2,000 | 148 | 21,000 |
Costs | Revenue | ||
---|---|---|---|
Lvl | |||
1 | 198 | 18 | 6,000 |
2 | 510 | 45 | 15,000 |
3 | 1,150 | 81 | 30,000 |
4 | 1,500 | 111 | 42,000 |
Contracts[]
The Time required to complete a Contract can be changed depending on the Locomotive's Speed and optimized by upgrading the Route. While the Silver and Experience as the Revenue in the table can't be modified by any other factors. However, the Costs of Silver and Coal can be modified by the Efficiency as a dividor in the table. Using fewer Carriages than possible significantly reduces the efficiency.
If no Locomotives are available, the game will display an unmodified Loc with 1 Special Carriage as a placeholder.
Example Contracts[]
- Level 4 Silver Contract comparison using Carriage Data above & respective Locomotive Efficiency Ratings at Locomotive (Upgrade Levels) noted below:
Hints and Tips[]
- Any contract can be speed up with Coal instead of Gold at 1:29:59 remaining and less. To maximize silver production, select the first contract over and over again and speed it up with Coal. To decrease the time, remember to upgrade the track. A stock Decapod with no upgrades and fully upgraded track can complete the first contract in 2:06:00. Hence, every 36 minutes you can complete a contract. With 3 special carriages, you can get a rate of 250 silver per minute. With 3 armored special carriages, you can get a rate of 500 silver per minute! This will drain your mine fast so be sure to have plenty of Engineers.